VR campus environments were built in 2015, 2016 with WebVR / A-Frame.
VR Labs were built in 2017, captured with Matterport.
AR Scavenger game was built for Kscope17 Conference in San Antonia. It's an indoor Pokemon Go type of game using BLE beacon as location trigger, which we can monitor the event flows of the conference.
Over 10 AR/MR prototypes were built in 2017-2018, with ARCore, ARKit, MRTK, and Unity (Vuforia).
Exploring AR/VR/MR
I started to prototype VR applications for enterprise since 2014 when Samsung provided me a developer-only Innovation Edition of Samsung Gear VR.
Ever since, I have followed the development of VR, with A-Frame for VR over the Web, and Unity based development on Occulus Rift.
In 2017-2018, I've experimented on AR / MR use cases for enterprise, building prototypes on ARKit, MRTK, and Unity/Vuforia platform, to make builds for iPhone, iPad, and HoloLens.
Ever since, I have followed the development of VR, with A-Frame for VR over the Web, and Unity based development on Occulus Rift.
In 2017-2018, I've experimented on AR / MR use cases for enterprise, building prototypes on ARKit, MRTK, and Unity/Vuforia platform, to make builds for iPhone, iPad, and HoloLens.